Without writing any spoilers, the main storyline is finished in about 20 hours, and that's with being incredibly thorough (talking to every single NPC every day, constantly restocking supplies, checking for new jobs daily). The only reason why I gave this game a 9 instead of a 10 is because of the story length. The story is excellent and heart wrenching, as expected (I don't mean to sound cynical when I say that) by previous players of every game in this series. The graphics are very nice for the 3DS, and there is minimal lag (I only got lag when I had 3D set to max and it was a very detailed scene).
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First off, the full experience of the game is back! The personality quiz has returned, (and you can still pick your player and the partner if you want to), the music is excellent, the characters have life and personality, the difficulty level is here again (but not to the point where you have to grind for hours) and the text speed is fast by default. Thankfully, my fears have been quashed about that - for those of you who have played the Explorers and/or the Rescue series, Pokemon Super Mystery Dungeon (PSMD) is the full and uncontested sequel to those games. While this has definitely been stated before, after Gates to Infinity, I was worried about the quality of the Mystery Dungeon series. If you pick on PMD game to play it should be this one. PSMD does everything right: great soundtrack, great graphics and art direction, enjoyable plot and characters, challenging difficulty, and new mechanics that fit in perfectly. The connection system is another new mechanic - you can finally catch them all, and you no longer have to rely on a low-percent random chance of Pokemon joining you. PSMD goes a lot harder on the "roguelike" genre by adding Emeras: small, temporary, randomly generated bonuses you can collect in dungeons that can be extremely powerful and make or break your expedition. That said, PSMD maintains a similar plot and the same great graphics while adding all the Pokemon, more complex mechanics, and a much higher difficulty. I know all the criticisms - not enough Pokemon, too easy, no hunger mechanic, streamlined, etc., but I loved the 3D models and the campy after-school-special plot. I know all the criticisms - not enough Pokemon, too easy, no hunger I'll just get this out there out front: I liked Gates to Infinity. I'll just get this out there out front: I liked Gates to Infinity.
Oh, and one of the best things? The difficulty level is BACK. Go pick it up and play it now if you liked any other PMD games.
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The NPCs have such wonderful personality too! I will probably update this with more detail once I can drag myself away from the game long enough to do so, but y'know what - the game is worth it.
I am currently five hours into my game and absolutely loving it! This is one pre-order game that I am absolutely not disappointed in purchasing. We get to keep the wonderfully beautiful graphics and natural control scheme that Gates To Infinity (GTI) introduced but we get back the expansiveness that previous PMD games boasted. Thankfully, Super Mystery Dungeon totally voids this concern! Pokemon Super Mystery Dungeon (PSMD) is a true Pokemon Mystery Dungeon (PMD) sequel - a far cry from what Gates to Infinity tried to be. I was worried that PMD was done for after Gates was released. Gates was far too easy, far too simplified, and generally all around boring. While Gates to Infinity was playable - and I did play it all the way through - it was disappointing.
While Gates to Infinity was playable - and I did play it all the way through - it was I had to make an account just to rate this game. I had to make an account just to rate this game.